Posts Tagged “Blue Post”

Looks like the Rusted & Ironbound Proto-drakes will still be achievable for some time yet. Blizzard’s explanation of their change of heart was posted by Eyonix:

After further discussion, we decided not to remove the rusted and ironbound proto-drake rewards for the normal and heroic Glory of the Ulduar Raider meta achievements when patch 3.2, Call of the Crusade, launches, and currently have no plans to remove them in the foreseeable future. However, we will continue to evaluate the situation and if a decision is made to remove these rewards at any point in the future, we’ll provide a one month warning so players will have time to make some final attempts.

So there’s still time to try for them. The Glory of the Ulduar Raider is worth a shot I think & that will score you the Rusted one which I’ve always preferred anyway.

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Woot! Everybody will be pleased to hear that Blizzard will be making some changes to old instances in the next patch to help us solo them better.

We’ve made some changes to several dungeons to allow easier access for players in the upcoming patch.

The ritual objects that used to require 3 players to activate in Blackrock Spire and Uldaman now only require 1.
You no longer need quintessence to summon Majordomo Executus.
You no longer need the Scepter of Celebras to teleport to the final section of Maraudon.
You no longer need the Mallet of Zul’Farrak to summon Gahz’rilla.

The Scepter and Mallet both turn into actual weapons.

Woot! Thank God! Huzzah! And so forth…


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Oh no, tell me Blizzard haven’t just jumped the shark with this one? Paid character re-customisation is here which basically means for the tune of US$15 you can change almost everything about your character including gender, skintone and a complimentary name change. It’s now become a whole lot easier for some tool to clean out the guild bank, switch servers and completely hide their identity in one fell swoop. The only thing you can’t change is race and class and I’m betting that was only because it would have been too complicated due to gear etc.

So far it seems to be well received, but then we do live in something of an ADD and “why can’t I have everything at once?” world. I’m not too thrilled about it myself. I like the barber shop idea probably because I’m a girl and not being able to change my character’s hairstyle or colour was kind of annoying, but gender and skintone? Far too drastic. At least with the race restrictions you won’t have people jumping back and forth from Horde to Alliance all the time.

Here’s what the FAQ has to say about it:

What is Character Re-Customization?

Character Re-Customization is a paid service that lets you change an existing character’s gender, face, skin color, and other cosmetic features determined by his or her race and gender combination. When you perform a Character Re-Customization, you may also change the character’s hair color and hair style (similar to the in-game barbershop) and select a new name, if desired.

Can I change my character’s race or class?

No, you cannot alter a character’s race or class. You may only change cosmetic features of a character through Character Re-Customization.

How much does this service cost?

A single Character Re-Customization costs $15 (not including applicable taxes). This flat fee covers all customization options available for a single character.

How do I know if I will be taxed?

Players in select states in the U.S. may be subject to taxation when using the Character Re-Customization service. This list includes but is not limited to:
– New Mexico
– Texas

How will my guildmates and friends know I customized my character?

The re-customized character will remain in the same guild and will stay on the friends lists of anyone who had added it. If you changed the character’s name, the new name will appear on friends lists in place of the old one, so we recommend you tell your friends and guildmates about the re-customization as soon as possible.

Can other players use this feature to get off my ignore list?

No. Characters whose names have been changed will remain on your ignore list, and their names will be updated automatically.

Will this affect a character’s mail or auctions?

Existing in-game mail and auctions will not be interrupted or canceled. However, after you change a character’s name, other players will need to send new mail to the new character name.

Can I customize multiple characters at once?

The Character Re-Customization service only allows one character to be customized per transaction. If you would like to customize multiple characters, you will need to process and pay for each one separately.

What will happen to the character’s Armory profile?

Once you have completed the Character Re-Customization process, the Armory profile will be updated to reflect the character’s new look and name.

When will I be charged for the customization?

You will be charged immediately upon pressing the confirmation button on the Character Re-Customization page.

Is there any way to cancel the re-customization while the process is pending?

Because the credit card is charged immediately upon confirmation, you cannot cancel the process once you have pressed the confirmation button and the character customization process is underway.

After I’ve paid, how do I go about selecting the new gender, face, name, and so on for the character?

After your payment has been processed, you will see a new button when you log in to World of Warcraft that lets you re-customize the character’s features (and name, if desired) at your convenience. You do not have to re-customize the character immediately.

Are there any brand-new faces, horn styles, or other cosmetic options available only through Character Re-Customization?

No. The face, skin color, and other cosmetic options available through Character Re-Customization are the same as those already available to players at character creation.

What if the name I want is already in use?

Character names are unique on a per-realm basis. You will not be able to choose a character name that is already in use by another player on the realm.

If I change the character’s name, what happens to the old name?

Once the name change is complete, the character’s old name will be locked from use on the realm for 90 days. After that time, the old name can be claimed by any player on a first-come, first-served basis. If you want to use the name again, you will have to reclaim it before anyone else does after the 90 days have passed and the name is made available again.

Can I change my character’s appearance and name again if I want to?

Yes, but after completing a Character Re-Customization, that specific character cannot have his or her appearance or name changed again for 30 days. After 30 days have passed, you would need to purchase another Character Re-Customization or Paid Character Name Change if you would like to choose a new appearance or name. For more information on Paid Character Name Changes, please refer to our FAQ.

Is there any way to revert to the character’s original name after Character Re-Customization is completed?

Once you have selected the confirmation button to complete your name change, there is no way to immediately revert back to the old name. The old name is locked from use on the realm for 90 days, and you will have to perform another Character Re-Customization or Paid Character Name Change after the name is made available again. For these reasons, and because the Character Re-Customization charge is immediate and non-refundable, please be certain of your selection before you complete the process.

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The very busy Ghostcrawler has now posted some upcoming changes for mages. All this stuff (and the hunter changes I listed yesterday) will be tested on the PTR first, so there might be more changes on the way. By the sounds of it though, mages are getting buffed. I’ll leave it at that before I say anything that sounds bitter ;)

The buffs here are designed primarily to make Arcane more competitive with Fire / Frostfire builds in PvE. Because they could end up buffing Arcane in PvP, we are prepared to adjust the damage of say Arcane Barrage if needed, but we want to see these in action on the PTR first.

Mage PvE damage in general is something we are keeping a close eye on. With the recent hunter changes, many of which were nerfs to PvE damage, we want to make sure mages now don’t break away from the pack of damage-dealing specs.

1) Evocation – cooldown reduced to 4 min.
2) Arcane Flows – now also reduces the cooldown of Evocation by an additional 1 / 2 min.
3) Arcane Blast – overhauled. Will now increase the damage of your next Arcane spell by 15%. However using Arcane Blast itself does not consume the charge, but instead increases the mana of your next Arcane Blast, up to a maximum of 3 stacks (and a 45% buff). You can alternate Blast and Barrage to keep buffing Barrage, or you can build Blast up higher for a heavy mana cost.
4) Torment the Weak – now works with Arcane Blast and does bonus damage to targets afflicted by any kind of slowing effect (e.g. Thunder Clap).
5) Elemental Precision – renamed Precision and now works on all spells.
6) Improved Blizzard – snaring effect reduced to 20/40/50%.

EDIT: We recently made the Arcane Blast stack 15/30/45% to your next Arcane spell.

Also a later post for clarification on the Arcane Blast thing:

I’ll try to explain this better. It sounds more confusing than it is. Here is the tooltip:

Blasts the target with energy, dealing X Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 200%. Effect stacks up to 3 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast.

Consider a few scenarios:

Arcane Blast -> Arcane Barrage
Next Arcane Barrage is 15% more damage.

Arcane Blast -> Arcane Missiles
Each missile in the next volley is 15% more damage.

Arcane Blast -> Arcane Blast
The second Blast does 15% more damage, but costs 3x normal cost.

Arcane Blast -> Arcane Blast -> Arcane Blast
The third Blast does 30% more damage, but costs 5x normal cost.

Arcane Blast -> Arcane Blast -> Arcane Blast -> Arcane Blast
The fourth Blast does 45% more damage, but costs 7x normal cost.

Arcane Blast -> Arcane Blast -> Arcane Blast -> Arcane Blast -> Arcane Blast
Any Blast beyond the fourth is still at 45% more damage, and still costs 7x. I wouldn’t do this. :)

Arcane Blast -> Arcane Blast -> Arcane Blast -> Arcane Barrage
The Barrage is 45% more damage, but at the normal cost and consumes the charge so you are back to normal damage after that.


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Apparently Blizzard have decided that hunters are now doing too much damage in PvE (which begs the question why the hell does it matter?) and are making some changes. Here’s Ghostcrawler’s post (Blizz poster):

Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE.

We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be able to catch up in a way they have as yet been unable to do. We want to be careful not to hurt hunter dps too much in PvP, so we’re taking most of the damage out of Steady Shot and Volley. Beastmaster hunters are in addition losing some of their pet dps. We still want BMs to have the best pets, but pet dps numbers are a little high at the moment. We are also still concerned about hunter survivability in PvP and taking the opportunity to jazz up Deterrence into something that looks and plays a little more interesting.

These are not all of the changes we are working on for hunters, but those changes we feel are ready for testing. We hope to get these changes up on the PTR so players will have a chance to test them out and respond before they go live.

1) Steady Shot – now only gains 10% of attack power as damage (down from 20%).
2) Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.
3) Readiness – no longer affects the cooldown of Bestial Wrath.
4) Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
5) Kill Shot – cooldown reduced to 15 sec (from 35 sec).
6) Kindred Spirits – now only grants 3/6/9/12/15% pet damage.
7) Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet. (EDIT: Still grants the current bonus to the hunter.)
8) All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.
9) Growl— threat generation increased by 20% (same for Voidwalker Torment).
10) Call of the Wild – now benefits only the hunter and his or her pet.
11) Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities.
12) Spirit Strike – reduced the period on the dot so it will work better with Longevity.
Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.
13) Aspect of the Wild – now raid-wide.

EDIT: The “only” on Serpent’s Swiftness meant 10% pet attack speed instead of 20%. The hunter bonus is unchanged.

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